“Got any Amperex Bugle Boy 12AX7’s?

Few weeks ago in New York I was interviewed by a New York Times journalist (article here) on a subject for which I have a great deal of passion, and KNowledge, hi end audio reproduction and specifically analogue generation hi-fi, tube amplification and high-efficiency speakers, which I design and build since I was 14. The interview lasted a while and we talked about audio technology evolution, recurrences in technological evolution paths, sound quality of tube vs transistor vs digital amplification, speakers´ designs and audio reproduction goals, and of course tubes (or valves). Apparently that discussion had no place in the article so my contribution has been reduced to one sentence ““Got any Amperex Bugle Boy 12AX7’s?, rather than being disappointed about it, I laughed with a friend of mine whom shares a similar interest, who commented, man if that was a movie, you would be the nerd with the greatest line in the scene, and I am happy with that .

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Contact Summit 2011: The Evolution Will Be Social

Douglas Rushkoff organized one of the most vibrant and interesting conferences I have attended in a long time. Some of the key players and thinkers of this exhilarant digital age were here in New York discussing all things digital. There was a real sense of empowerment and purpose and sheer talent all over the amazing venue were the conference was held. I am so looking forward to attend edition 2.

“Locative Media and the Digital Visualization of Space, Place and Information”, Lapenta Francesco Ed.

Visual Studies: Volume 26 Issue 1

Special Issue:Locative Media and the Digital Visualisation of Space, Place and Information

This new issue contains the following articles:

Guest Editor’s Introduction
Locative media and the digital visualisation of space, place and information, Pages 1 – 3
Author: Francesco Lapenta  ARTICLE HERE

Articles
Sensory digital photography: re-thinking ‘moving’ and the image, Pages 4 – 13
Author: Sarah Pink

Geomedia: on location-based media, the changing status of collective image production and the emergence of social navigation systems, Pages 14 – 24
Author: Francesco Lapenta    ARTICLE HERE

The algorithmic turn: photosynth, augmented reality and the changing implications of the image, Pages 25 – 35
Author: William Uricchio

>What is visualisation? Pages 36 – 49
Author: Lev Manovich

Is music becoming more visual? Online video content in the music industry, Pages 50 – 61
Author: Fabian Holt

The lie of the land: Mark Monmonier on maps, technology and social change, Pages 62 – 70
Author: Rob Walker

Coming out next month. “Locative Media and the Digital Visualization of Space, Place and Information” edited by yours truly

Finally after over a year in the making with contributions by William Uricchio, Lev Manovich, Sarah Pink, Fabian Holt, Rob Walker and yours truly an exploration of the fast changing scenarios of location based applications and related information and world representations changing ontologies and epistemologies

My lecture at NYU, International Scholar Speaker Series 12th of November

New York University I, Part I – Fall 2010.

Date: Friday, November 12, 2010
Time: 11:30 am – 13:00 pm
Venue: The Great Room, 19 University Place
Topic: Geomedia, Mapping the World – On the Changing Status of Collective Image Production and the Emergence of Social Navigation Systems
Speaker: Francesco Lapenta, Associate Professor, Roskilde University, Denmark

Geomedia, Mapping the World – On the Changing Status of Collective Image Production, location based media and the Emergence of Social Navigation Systems
The increased computational power of portable devices such as smart phones and laptops, and their integration with widely available global positioning systems are opening the way for a new range of location based applications that integrate and coordinate users´ mediated interactions and data exchanges with other users´ live geographical positions. I call these technologies Geomedia (Lapenta 2008, 2010). Geomedia are not new media per se, but platforms that simply merge existing electronic media + the Internet + location based technologies in a new mode of digital composite imaging, data association and socially maintained data exchange and communication.
This information’ , shared on navigable live virtual maps such as Google Maps or Google Latitude, Foursquare or Gowalla, describes the increasing user’s interest in using the Web to create, assemble, and disseminate personal information (in the form of images- sounds-and text) to create shared experiences of individually and socially relevant spaces and events. This form of geography, and the new virtual maps in which this information is visually blurred and digitally merged, represent the emergence of a new paradigm in the visualization of space. They also create a new economy for the virtual spaces they create and the information that are exchanged in these new spaces. In this lecture I will engage in an elaboration of the fundamental social, economic and perceptual shifts that are being operated today by these new location based technologies and software applications and develop a theoretical analysis of the ontological and epistemological shifts that characterize their contemporary evolution, patterns of production and exchange, and the unique form of geolocational digital re-aggregation of which digital images are now part of.

“WikiLeaks communications infrastructure is currently under attack. Project BO move to coms channel S. Activate Reston5”. The future of the Internet.

In the most dramatic tweet of its history wikileaks invisible soldiers have sent a cryptic command to its legions of hackers around the world. Now, it might be a little dramatic (or an onion?) and all, but there is much to reflect about the actions and the outcomes of this one controversial website. Much more is at stake than we can actually superficially see. Four articles move the discussion further showing that both parties have reasons to be worried. It did take some time in history to assert the balance between right to inform and right to protect, this balance is at stake now once again and the outcome will have major effects on our rights and our lives. The problem is that they are both right and wrong at the same time. This really should be part of a more extensive and public debate.

BBC http://www.bbc.co.uk/news/technology-11578505

Colorado Springs Independent: http://www.csindy.com/IndyBlog/archives/2010/10/20/battleground-internet

ThE GUardian http://www.guardian.co.uk/world/iraq-war-logs

and this article by Nadim Kobeissi http://thelinknewspaper.ca/article/517.

ONLINE Fraud Scam, first experience on my own virtual skin

Well I have recently been the victim of my first online fraud/scam. As it happens in these cases you quickly act and learn. Now they found out that the scam originated from Kenya and might still be in possession of personal data. Although all related data have been cancelled and a warning placed on them in case they try to use them, if anybody provides my personal data (credit card, passport, IDs) for any and whatsoever transaction always contact me on the email address provided on this web site.

Kodak 1922 Kodachrome Film Test. JUst Magic.

 “The reason old films are dying, especially films from after 1923, is because of copyright term extensions. Thousands of films are turning into vinegary dust because the cost of finding the copyright holder exceeds the money likely to be made restoring it. If the old films had been allowed to fall into the public domain, they could be preserved – the only costs involved would be the preservation and the preservationist could sell

It is a crime.” (shelbysuncle on youtube). Very well said.

Deus ex Machina, MICROSOFT KINECT much more than a new game controller

The genie is “almost” out of the box. This has been in the making for a long time, far from being something technically new (many machines have been able to decode visual information for some time now) it is something phenomenally different and uniquely important. A game controller on the surface, it is under the skin the first huge leap in the uncharted water of next generation interacting “sensing machines”. On the surface an innovative game controller, under the skin a “game changer”, the first baby step of a new generation of interacting devices. Think of the game industry as a huge incubator or training facility in which the machine is using us to learn to interact with us. A two players game in which one tries to outsmart the other reacting to each gamers every move. The potential evolution of this technology is no short of a science fiction scenario. Do not be confused, we are not playing the machine, the machine is learning to play us. It´s the first step, they can now see and interpret the world, much more will soon come.